home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Ultimate Frank Lloyd…ght - America's Architect
/
Ultimate Frank Lloyd Wright, The - America's Architect (1994)(Microsoft Home).iso
/
pre
/
flw
/
flwlt01.dir
/
00024_Script_24
< prev
next >
Wrap
Text File
|
1994-11-15
|
5KB
|
201 lines
on startMovie
global inFrame, nowFrame, nowMovie, currWorld, realWorld, currMM
global lastFrame, dialogOn, jmpFrame, nextLT, prevLT
cursor 4
set nextLT = "FLWLT02"
set dialogOn = FALSE
set currMM = "FLWMM"
set nowFrame = "ltear867000f°°"
set inFrame = "12"
puppetsprite 9, TRUE
puppetSprite 11, TRUE
puppetSprite 12, TRUE
set the immediate of sprite 11 to TRUE
set the immediate of sprite 12 to TRUE
puppetSprite 20, TRUE
puppetSprite 21, TRUE
puppetSprite 22, TRUE
puppetSprite 23, TRUE
set the immediate of sprite 20 to TRUE
set the immediate of sprite 23 to TRUE
set realWorld = the number of cast A12
set currworld = "w01"
set the volume of sound 1 to 200
end startMovie
on stepMovie
global nowFrame,currFrame
if nowFrame <> currFrame then
seeAlsoList
set currFrame = nowFrame
end if
end stepMovie
on stopMovie
put " " into field "seeAlsoText"
set the castNum of sprite 21 to 1050
puppetSprite 21, FALSE
updateStage
end stopMovie
on saveLocals
global lastFrame, nowFrame, lastMovie, origLocH
set lastMovie = the movie
set lastFrame = nowFrame
end saveLocals
on ltForStep
global inFrame, nextLT, ltQT
puppetSprite 4, FALSE
set ltQT = FALSE
set inFrame = ""
if the frame = 12 then
go to frame "ltear872001°°°" of movie nextLT
else
go to marker (+1)
updateStage
end if
end ltForStep
on ltBackStep
global inFrame, prevLT, ltQT
puppetSprite 4, FALSE
set ltQT = FALSE
set inFrame = ""
if the frame = label (line 1 of the labellist) then
beep
else
go to marker (-1)
updateStage
end if
end ltBackStep
on checkNav
if rollover(11) then
set the castNum of sprite 11 to the number of cast "rightUp"
else
set the castNum of sprite 11 to the number of cast "rightRt"
end if
cursor -1
updateStage
end checkNav
on buttonState
global FrankNav, bflag, nowFrame, noTx, dialogOn
if dialogOn = FALSE then
--sticking local call here for convenience
worldLite
if the mouseV > 200 or bFlag = TRUE then
set bFlag = FALSE
doState
end if
end if
end buttonState
on scrollRight
if the clickon = 11 then
sound stop 1
startTimer
repeat while the timer < 2
set the castNum of sprite 11 to the number of cast "rightDn"
updateStage
end repeat
timeRight
flush
end if
end scrollRight
on scrollLeft
if the clickon = 12 then
sound stop 1
startTimer
repeat while the timer < 2
set the castNum of sprite 12 to the number of cast "leftDn"
updateStage
end repeat
timeLeft
flush
end if
end scrollLeft
on timeLeft
beep
end timeLeft
on timeRight
global nextLt
puppetSprite 4, FALSE
puppetTransition 23
go to movie nextLT
end timeRight
on worldLite
global currWorld, realWorld
if rollover(9) then
set the castNum of sprite 9 to the number of cast currWorld
else
set the castNum of sprite 9 to the number of cast realWorld
end if
end worldLite
on rollVLB1
if the mouseH >168 and the mouseH < 282 and the mouseV > 158 and the mouseV < 225 then
set the castNum of sprite 4 to 6
if the mouseDown then
set the castNum of sprite 4 to 11
end if
else if the mouseH > 251 and the mouseH < 334 and the mouseV > 75 and the mouseV < 156 then
set the castNum of sprite 4 to 7
if the mouseDown then
set the castNum of sprite 4 to 11
end if
else if the mouseH > 337 and the mouseH < 452 and the mouseV > 140 and the mouseV < 225 then
set the castNum of sprite 4 to 8
if the mouseDown then
set the castNum of sprite 4 to 11
end if
else if the mouseH > 454 and the mouseH < 538 and the mouseV > 75 and the mouseV < 172 then
set the castNum of sprite 4 to 9
if the mouseDown then
set the castNum of sprite 4 to 11
end if
else if the mouseH > 532 and the mouseH < 618 and the mouseV > 152 and the mouseV < 225 then
set the castNum of sprite 4 to 10
if the mouseDown then
set the castNum of sprite 4 to 11
end if
else
set the castNum of sprite 4 to 11
end if
updateStage
end rollVLB1
on jumpVLB1
global dialogOn
if dialogOn = FALSE then
sound stop 1
if the clickOn < 7 or the clickOn > 23 then
if the mouseH >168 and the mouseH < 282 and the mouseV > 158 and the mouseV < 225 then
puppetSprite 4, FALSE
go to frame "ltear867001°°°"
else if the mouseH > 251 and the mouseH < 334 and the mouseV > 75 and the mouseV < 156 then
puppetSprite 4, FALSE
go to frame "ltear867002°°°"
else if the mouseH > 337 and the mouseH < 452 and the mouseV > 140 and the mouseV < 225 then
puppetSprite 4, FALSE
go to frame "ltear867003°°°"
else if the mouseH > 454 and the mouseH < 538 and the mouseV > 75 and the mouseV < 172 then
puppetSprite 4, FALSE
go to frame "ltear867004°°°"
else if the mouseH > 532 and the mouseH < 618 and the mouseV > 152 and the mouseV < 225 then
puppetSprite 4, FALSE
go to frame "ltear867005°°°"
else
nothing
end if
end if
end if
flush
end jumpVLB1